Spy Gear [2012]

Spy Ear Beam

The Spy Ear Beam was the first product I influenced after interning at TMS for less than two weeks. We had received a prototype of the design with a ribbed activation wheel, and I said I thought the activation wheel would still be too hard for a child to activate. I proposed adding an extruded tab to the activation wheel to make it more of a 'switch', which was implemented into the final product.

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Spy Communicator

The Spy Communicator had a lenticular screen that animated when the device was rotated side-to-side. The problem was, with people’s eyes being separated horizontally, each eye was perceiving the lenticular screen from a different angle and would see two images at once. I pushed to get the lenticular direction rotated 90˚ so the phone would now tilt vertically to animate the screen. This revision fixed the double-image issue and was used in the final product.

Spy 3D Viewer

For the Spy 3D viewer, I was tasked with proving out different methods through which the 3D glasses could unfold from the main body of the viewer. The main one I worked on, which I cannot picture because it was not released, opened by rotating out like a switchblade. Working on a concept that was rejected was equally rewarding for me, because my concept still served an incredibly important purpose - to more clearly reveal how great someone else’s concept was.

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Spy Safe

In the prototyping stage, the Spy Safe had red lines on each of the dials to very obviously indicate how a child should align them to open the safe. I thought this defeated the purpose of a safe, and wanted to give the kids' intelligence some credit, so I pushed to get the lines removed and replaced with thick indented lines instead to make it a little more 'secretive'. I personally tested this 'secretive' version with kids during development and it was received extremely well compared to the previous version.

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Spy ID Badge

The Spy ID Badge was produced with an image of my eye on it. A challenge with this toy was its spring-loaded retraction mechanism. The goal was to have it easily retract like an ID badge, but there were pinching safety concerns with a strong mechanism. Since this concern was identified early-on in development, we were able to easily focus on it through the prototyping stage to find the perfect balance between mechanism strength and falling within safety requirements.