Spy Gear [2012]

Spy Ear Beam

The Spy Ear Beam was the first product I influenced after interning at TMS for less than two weeks. We had received a prototype of the design with a ribbed activation wheel, and I said I thought the activation wheel would still be too hard for a child to activate. I proposed adding an extruded tab to the activation wheel to make it more of a 'switch', which was implemented into the final product.


Spy Communicator

The Spy Communicator had a lenticular screen that animated when the device was rotated side-to-side. The problem was, with people’s eyes being separated horizontally, each eye was perceiving the lenticular screen from a different angle and would see two images at once. I pushed to get the lenticular direction rotated 90˚ so the phone would now tilt vertically to animate the screen. This revision fixed the double-image issue and was used in the final product.

Spy 3D Viewer

For the Spy 3D viewer, I was tasked with proving out different methods through which the 3D glasses could unfold from the main body of the viewer. The main one I worked on, which I cannot picture because it was not released, opened by rotating out like a switchblade. Working on a concept that was rejected was equally rewarding for me, because my concept still served an incredibly important purpose - to more clearly reveal how great someone else’s concept was.


Spy Safe

In the prototyping stage, the Spy Safe had red lines on each of the dials to very obviously indicate how a child should align them to open the safe. I thought this defeated the purpose of a safe, and wanted to give the kids' intelligence some credit, so I pushed to get the lines removed and replaced with thick indented lines instead to make it a little more 'secretive'. I personally tested this 'secretive' version with kids during development and it was received extremely well compared to the previous version.


Spy ID Badge

The Spy ID Badge was produced with an image of my eye on it. A challenge with this toy was its spring-loaded retraction mechanism. The goal was to have it easily retract like an ID badge, but there were pinching safety concerns with a strong mechanism. Since this concern was identified early-on in development, we were able to easily focus on it through the prototyping stage to find the perfect balance between mechanism strength and falling within safety requirements.